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As I already mentioned on the
first page, controlling the MESH is almost impossible. |
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To 'get around' this problem
requires a compromise. In order to have a clutter-mesh that requires |
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no clean-up after application
the mesh must be very short, so short that it doesn't stick up above |
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the rails. |
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I have created three
clutter-mesh sets (so far) that fit this criteria. |
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Click on the
vignettes below to download these three CDP's, |
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Gravel clutter-mesh, Mudstone Rocks clutter-mesh, and |
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Short Grass
clutter-mesh (which contains two sets) |
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These are the
examples I use on this page of the tutorial. |
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View my selection of clutter-mesh
sets |
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For this
tutorial I will use my content and file nomenclature. |
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The application of the a short
clutter-mesh set is not quite the same as the regular set.
The
radius
and
scale dials should be set to
the minimum, all the way to the left just as with the regular
clutter-mesh.
Application is the same
except that the clutter-mesh
can be applied over the
rails too. This will mean
that the mesh can occur right up next to the roadbed.
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While I don't recommend the
'spinning' technique for my clutter-mesh sets, I do recommend using the [
] keys BETWEEN each application of the clutter-mesh.
I usually follow this procedure: I stamp, with one left mouse click, a
copy of the clutter-mesh. Then I press one of the [ ] keys to alter the
orientation of the clutter-mesh. Then I repeat the process.
This is similar to spinning but
because the [ ] keys are used between application, it doesn't erase the
previous areas. |
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Here is a good shot which
demonstrates how the clutter-mesh works. The texture portion of the
clutter-mesh acts just as any texture does. However, the mesh portion
behaves differently than a normal objects. It only appears when the camera
approaches within about 40 meters. It also disappears from behind the
camera at the same distance. |
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The main drawback to the
clutter-mesh is that it works best only on a flat surface. In this shot the
mesh can be seen 'hanging' out in space. This doesn't matter from a bit of
altitude but at engineer level it looks a little strange! There is no way
around this one... you just have to learn through practice, how to avoid it. |
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This is my short grass clutter-mesh. |
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Here is a cut which
I will use the next clutter-mesh on.
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This is my Mudstone Rock
clutter-mesh. It matches the rock texture I created for the TTBWRR, but...
An enterprising
person could re-skin the rocks in this, and the gravel, clutter-mesh to
match any rock type!
These are much larger than the
gravel in the Gravel clutter-mesh but these rocks don't stick up above
track level either.
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They create a busy,
cluttered effect.
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View my selection of clutter-mesh
sets |